A plushy controlled game (Part 2)
Learning to fly with ml5.js and the Teachable Machine
This is part two of a series. Missed part 1? Read it here!
What are we building? What do you get when you mix physics and computer vision? A demo concept “game” controlled by a plush animal! So fluffy! <3
In the first post we covered the basic elements of a game. We drew items on a canvas and programmed in some physics so our big friend can jump!
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