Learning Through Tinkering

As presented @ DevoxxUK

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! Slides Slides available as PDF Technical Content Game Engine (update/draw-loop) For the game engine I followed a blog from James Cho. It is an amazing step-by-step guide to build a game engine in Android. It’s quite easy to change that Android implementation into JavaFX! The tutorial is getting quite old but I had no problem following it and reaching my goal. [Read More]

Learning Through Tinkering

As presented @ jFokus

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! Slides Slides available as PDF Technical Content Game Engine (update/draw-loop) For the game engine I followed a blog from James Cho. It is an amazing step-by-step guide to build a game engine in Android. It’s quite easy to change that Android implementation into JavaFX! The tutorial is getting quite old but I had no problem following it and reaching my goal. [Read More]

Learning Through Tinkering

As presented @ fooConf

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! Slides Slides available as PDF Technical Content Game Engine (update/draw-loop) For the game engine I followed a blog from James Cho. It is an amazing step-by-step guide to build a game engine in Android. It’s quite easy to change that Android implementation into JavaFX! The tutorial is getting quite old but I had no problem following it and reaching my goal. [Read More]

Learning Through Tinkering

As presented @ JUVO webinar

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! Slides Slides available as PDF Technical Content Game Engine (update/draw-loop) For the game engine I followed a blog from James Cho. It is an amazing step-by-step guide to build a game engine in Android. It’s quite easy to change that Android implementation into JavaFX! The tutorial is getting quite old but I had no problem following it and reaching my goal. [Read More]

Learning Through Tinkering

As presented @ BrabantJUG

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! Slides Slides available as PDF Video Technical Content Game Engine (update/draw-loop) For the game engine I followed a blog from James Cho. It is an amazing step-by-step guide to build a game engine in Android. It’s quite easy to change that Android implementation into JavaFX! The tutorial is getting quite old but I had no problem following it and reaching my goal. [Read More]

Learning Through Tinkering

As presented @ Devoxx

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! Slides Slides available as PDF Video Technical Content Game Engine (update/draw-loop) For the game engine I followed a blog from James Cho. It is an amazing step-by-step guide to build a game engine in Android. It’s quite easy to change that Android implementation into JavaFX! The tutorial is getting quite old but I had no problem following it and reaching my goal. [Read More]

Learning Through Tinkering

As presented @ J-Spring

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! If you have any questions, contact me on Twitter, LinkedIn or anywhere else you might find me! Slides Slides available as PDF Video Technical Content Game Engine (update/draw-loop) For the game engine I followed a blog from James Cho. It is an amazing step-by-step guide to build a game engine in Android. [Read More]

Learning Through Tinkering

As presented @ Devnexus

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! Was fun to be with you in Atlanta, I’m truely humbled by all your reactions and great questions (Q/A on bottom of page for those we weren’t there). If you have any questions, contact me on Twitter, LinkedIn or anywhere else you might find me! Slides Slides available as PDF [Read More]

Learning Through Tinkering

As presented @ BrightonJUG

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! Was fun to be with you (digitally) Brighton! Hopefully I’m able to join you IRL sometime soon! If you have any questions, contact me on Twitter, LinkedIn or anywhere else you might find me! Slides Slides available as PDF (These are the slides as I presented it at JavaZone Conference, saving some disk space by not uploading the specific set, most slides should be here! [Read More]

Learning Through Tinkering

As presented @ JavaZone

All the references I made in the presentation are in this post, as well as links to some code repositories to get you started! The presentation was pre-recorded so I hope my enthusiasm was felt regardless. I hope you nevertheless enjoyed the presentation. If you have any questions, contact me on Twitter, LinkedIn or anywhere else you might find me! Slides Slides available as PDF Content Game Engine (update/draw-loop) For the game engine I followed a blog from James Cho. [Read More]